OuterVerse
OuterVerse: A Space Exploration Sandbox prototyped fully
with in-engine Tokyube tools. An entire procedural galaxy
in a single file — fly between star systems, land on worlds that
generate as you arrive, mine and build, dock at stations, drink at
bars, gamble in casinos, and talk to a crew of AI-driven NPCs that
run offline on your own GPU.
Overview
OuterVerse is a whole space game living inside Tokyube. The
universe is seeded and procedural: galaxies, star
systems, planets with biomes, weather, oceans, flora, fauna and
settlements are all generated live as you travel — nothing is
streamed from a server and nothing is pre-baked on disk.
It launches straight from the Discovery Portal with no world
install, and like every standalone title the engine always runs the
newest build automatically. OuterVerse also holds a
featured slot in the Discovery Portal.
Launching & Returning
- Open DISCOVER NEW WORLDS from the main
menu.
- OuterVerse sits in the featured row at the
top of the portal.
- Hit ▶ PLAY — the game launches directly, no
world install.
- The cosmic ◀ BACK TO TOKYUBE button
(top-left of the title screen) returns you to the VoxelVerse
title screen — no splash replay, and it scales with your
Options display-resolution setting.
The button lives on the title screen only, so it never covers
anything while you're flying. Every forge you launch from inside
the game returns you to OuterVerse with the button intact.
Modes, Saves & Progression
A new game asks you two questions: SURVIVAL or
CREATIVE, and — in Survival — a difficulty. Survival
tracks your health and can kill you; Creative hands you the galaxy
with the brakes off.
You level up as you play. The game keeps a running record of
your XP and level, the days
you've survived, systems and planets discovered,
warps and galaxy jumps taken, blocks mined, trees felled, bases
built, drinks bought, casino chips won and NPC conversations
had — all of which feed the achievement ladders below. Saves are
named files you can keep several of, with fast-travel points you
unlock as you go.
The Story — Chapter One
OuterVerse opens with a story: a cinematic intro leads into
Chapter One, which wakes you on your first world
and walks you through your first steps as a Traveler. Chapters Two
and Three follow. Completing the first chapter unlocks the
CHAPTER ONE achievement, and along the way the
game grants you your four key items — see
The Five Forges.
The Infinite Galaxy
Every star you can see is somewhere you can actually go. The
star map (N) shows your galaxy, lets you
select a system and warp to it — subject to your ship's fuel and
warp range — and you can jump between entire galaxies.
Portals and wormholes shortcut the
long hauls, and unlocked locations become fast-travel
destinations from the menu.
Planets are real terrain, not skyboxes: they have biomes,
weather, day/night, oceans you can swim and dive in, procedural
trees and flowers, wandering fauna, and settlements to find.
Discovering things is itself progression — scouting new planets and
systems climbs the EXPLORER and STARWALKER ladders.
Flying Your Ship
Flight is mouse-steered with throttle on W/S,
roll on A/D, Shift to boost and
Space to brake. H holds a hover,
T swaps between chase cam and a full cockpit view, and
G forces a warp.
E is the universal "do the thing" key in the ship: it
lands you, takes off again, and docks you at a station.
F disembarks while landed and P parks the ship
and steps you out where you stand.
Planetside
On foot you get WASD and Shift to run,
Space to jump — hold it and your jetpack kicks
in. In water, C dives and L turns on your dive
light. E boards your ship and opens doors and portals.
You carry two weapons — a raygun and a
saber — swapped with X and drawn or
holstered with Q. Left mouse fires; holding it
mines. K plays dance emotes, and T cycles
first person, third person and a locked cinema camera
for capturing footage. Your astronaut is a Mixamo-animated avatar
with real idle, walk, run, swim and tread states.
Mining & Building
Hold left mouse to mine. Stone, wood and ore go into your
inventory and straight into the mining ladders — the game notices
when you've moved a mountain.
B opens the build menu. You place
parts from a catalogue, rotate them with R, paint them
with P, and build in metal, wood, stone or
dirt. M moves your whole station somewhere
else. Bases you plant persist, and building enough of them climbs
the LANDLORD → EMPIRE BUILDER and CONTRACTOR → MEGASTRUCTURE
ladders.
Stations, Bars, Clubs & Casinos
OuterVerse is full of places to walk around in, each with its
own control scheme and its own soundtrack:
- Space stations — six exterior types with
full walkable interiors, grav lifts and shops. Docking is a
set piece: fly into the wormhole, ride the tunnel in, and
watch your ship land on the pad before you step out.
- Space bars — order a drink with E,
talk to the regulars with I, and drink enough that
the room starts spinning (there's an achievement for
that).
- Night clubs — a holo ring teleports you
between the dock and the club, a holovator rides you up when
you stand in the middle, and K dances.
- Casinos — P plays slots, poker,
blackjack and arcade machines for chips.
- The DOOM Sanctuary — jetpack through a
cathedral of monoliths, pay your respects at one with
I, and raise your own with R. The Lord
demands tribute before you leave.
Mixology & Alchemy
The bars run on a real liquid simulation — slushy machines with
genuine fill levels, bubbles and spills, and bartender NPCs who
walk the counter and mix the order you actually asked for.
I opens the alchemy table, where you
blend coloured reagents by ratio to brew potions. Get a mix right
and you get a buff: SPEED POTION,
AQUA POTION for breathing underwater, and
JET POTION for your jetpack. Wrong ratios just make
a mess — the recipes are yours to find.
The Five Forges
OuterVerse's gear is procedurally generated in five dedicated
forges, each of which the game opens for real as you earn the item.
Every one of them returns you straight to your save with the item
equipped, and — launched from Tokyube — the round trip keeps your
Back-to-Tokyube button intact:
- Exosuit Forge — the character creator. Suit
parts, palettes, stripes, greebles and glow. Opens on a NEW
FILE.
- Ship Forge (Exterior V3) — your ship's hull,
class and aura.
- Raygun Forge — your sidearm.
- Saber Forge — your blade.
- Traveler Card Forge — your passport, a real
3D card with your seed and name on it.
Holding all four gifts earns you FULLY EQUIPPED.
AI Crew (NPC Chat)
Every NPC is a seeded persona — a name, traits,
quirks and a backstory, who knows where they live and what they do.
Talk to them and they talk back, remembering your previous
conversations. Which brain answers is up to you, in the
AI OPTIONS tab:
- Local brains — fully offline. Three model
tiers run entirely on your own GPU: LITE
(0.5B) for any device, STANDARD
(1.5B), and ULTRA (4B) for high-end
rigs. In the Steam build all three ship with the game and
read straight from disk — they show READY · LOCAL
FILES with no install step, and nothing ever touches the
internet. (Requires a WebGPU-capable GPU.)
- POLLINATIONS — free online brain, no key, no
signup.
- GROQ — bring your own free key for fast
online responses.
- AUTO — picks the best available brain, with a
LOCAL FIRST / ONLINE FIRST preference toggle. Local first is
the default.
The crew also speaks (NPC Voices, with its own
volume slider) and listens — microphone options let
you talk to them out loud. Everything is optional: NPC Chat and NPC
Voices each have an off switch, and with no brain available the crew
falls back to radio-static one-liners rather than breaking the
world. Chatting enough climbs the CONVERSATIONALIST → KNOWS
EVERYBODY ladder.
The Soundtrack
OuterVerse scores itself. Around 50 original tracks
are sorted by context — deep space, planetside, stations, bars,
clubs and casinos — and the game crossfades between them slowly as
you move through the world. Each track announces itself with a
title card in the corner naming the song and artist. Every song is
original or licensed to DOOM Industries, so the full soundtrack
ships with the game.
Achievements
Beyond one-off unlocks, most of OuterVerse's achievements are
ladders that keep climbing as you play. A taste:
- Mining — STONE HAULER → QUARRY BOSS →
MOUNTAIN EATER → TECTONIC FORCE → PLANET SPLITTER.
- Logging — LUMBERJACK → FOREST CLEARER →
DEFORESTATOR → WORLD WITHOUT TREES.
- Exploring — SCOUT → SURVEYOR → EXPLORER →
TRAILBLAZER → STARWALKER, plus SYSTEM SAMPLER →
CONSTELLATION CLUB → STAR COLLECTOR → GALACTIC CENSUS.
- Travel — DOUBLE GALAXY → INTERGALACTIC →
EVERYWHERE AT ONCE, and WARP REGULAR → WORMHOLE COMMUTER →
SPACETIME LOCAL.
- Survival — SURVIVOR → SETTLER → COLONIST →
OLD-TIMER → CENTURION, and levels SEASONED → VETERAN → ELITE
→ LEGEND → ASCENDED.
- Nightlife — REGULAR → BARFLY → LEGENDARY
LIVER, and LUCKY STREAK → CARD SHARK → HOUSE ALWAYS
LOSES.
Controls
The CONTROLS tab in-game lists a full scheme for
each place you can be — Planetary, Spaceship, Space Station,
Night Club, Space Bar, DOOM Sanctuary and Casino — and
shows the right one for where you are. Everywhere:
Tab opens the menu, Esc releases the mouse and
closes panels, F1 is help and F9 toggles the
performance HUD.
Graphics Options
The OPTIONS panel is a full graphics suite. Pick
a preset — OPTIMIZED, LOW, MEDIUM, HIGH, ULTRA — or
tune any switch yourself, which flips the preset to CUSTOM.
Everything persists between sessions:
- Display Resolution — AUTO / NATIVE / 1440P /
1200P / 1080P / 900P / 720P (the label shows the true pixel
dimensions).
- Render Distance — NEAR / STANDARD / FAR /
ULTRA, and Render Scale — 75% / 100% /
125%.
- FPS Cap — UNCAPPED / 30 / 45 / 60 / 90 / 120
— plus VSync.
- Quality toggles — Anti-Alias, Shadows, Bloom,
Motion Blur, and a four-step Vignette.
- World density — Grass Density (LOW→ULTRA),
Foliage Density (LOW→HIGH, regrows the title flora live), and
Leaf Fall FX.
- Controls & audio — Invert Y, plus SFX /
Ambient-Ship-Hum / Music volume sliders.
Built with Tokyube Tools
OuterVerse was prototyped fully with in-engine Tokyube
tools — the same three.js foundation and the same iteration loop the
VoxelVerse itself is built on — and it now runs to roughly
52,000 lines in a single HTML file that needs no
build step and no server.
Its component pieces were each built in their own workshop before
being folded into the one file: forges for monoliths, wormholes,
rocks, clouds, water, nebulae, soda machines and minerals; venue
sources for the casino, the space bar, the nightclub, the sanctuary
and both station sizes; and generators for oak, sakura, willow and
jungle trees, flower patches and fauna. It's the proof-of-concept
for what a solo dev can ship inside the Tokyube ecosystem — see the
showcase video on the homepage.
Status
OuterVerse first shipped with VoxelVerse v0.0.143 and has grown
every release since; it now holds a featured slot in the Discovery
Portal. Found something broken?
File a bug and mention
OuterVerse.