OuterVerse — Documentation
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OuterVerse

OuterVerse: A Space Exploration Sandbox prototyped fully with in-engine Tokyube tools. An entire procedural galaxy in a single file — fly between star systems, land on worlds that generate as you arrive, mine and build, dock at stations, drink at bars, gamble in casinos, and talk to a crew of AI-driven NPCs that run offline on your own GPU.

Overview

OuterVerse is a whole space game living inside Tokyube. The universe is seeded and procedural: galaxies, star systems, planets with biomes, weather, oceans, flora, fauna and settlements are all generated live as you travel — nothing is streamed from a server and nothing is pre-baked on disk.

It launches straight from the Discovery Portal with no world install, and like every standalone title the engine always runs the newest build automatically. OuterVerse also holds a featured slot in the Discovery Portal.

Launching & Returning

  1. Open DISCOVER NEW WORLDS from the main menu.
  2. OuterVerse sits in the featured row at the top of the portal.
  3. Hit ▶ PLAY — the game launches directly, no world install.
  4. The cosmic ◀ BACK TO TOKYUBE button (top-left of the title screen) returns you to the VoxelVerse title screen — no splash replay, and it scales with your Options display-resolution setting.

The button lives on the title screen only, so it never covers anything while you're flying. Every forge you launch from inside the game returns you to OuterVerse with the button intact.

Modes, Saves & Progression

A new game asks you two questions: SURVIVAL or CREATIVE, and — in Survival — a difficulty. Survival tracks your health and can kill you; Creative hands you the galaxy with the brakes off.

You level up as you play. The game keeps a running record of your XP and level, the days you've survived, systems and planets discovered, warps and galaxy jumps taken, blocks mined, trees felled, bases built, drinks bought, casino chips won and NPC conversations had — all of which feed the achievement ladders below. Saves are named files you can keep several of, with fast-travel points you unlock as you go.

The Story — Chapter One

OuterVerse opens with a story: a cinematic intro leads into Chapter One, which wakes you on your first world and walks you through your first steps as a Traveler. Chapters Two and Three follow. Completing the first chapter unlocks the CHAPTER ONE achievement, and along the way the game grants you your four key items — see The Five Forges.

The Infinite Galaxy

Every star you can see is somewhere you can actually go. The star map (N) shows your galaxy, lets you select a system and warp to it — subject to your ship's fuel and warp range — and you can jump between entire galaxies. Portals and wormholes shortcut the long hauls, and unlocked locations become fast-travel destinations from the menu.

Planets are real terrain, not skyboxes: they have biomes, weather, day/night, oceans you can swim and dive in, procedural trees and flowers, wandering fauna, and settlements to find. Discovering things is itself progression — scouting new planets and systems climbs the EXPLORER and STARWALKER ladders.

Flying Your Ship

Flight is mouse-steered with throttle on W/S, roll on A/D, Shift to boost and Space to brake. H holds a hover, T swaps between chase cam and a full cockpit view, and G forces a warp.

E is the universal "do the thing" key in the ship: it lands you, takes off again, and docks you at a station. F disembarks while landed and P parks the ship and steps you out where you stand.

Planetside

On foot you get WASD and Shift to run, Space to jump — hold it and your jetpack kicks in. In water, C dives and L turns on your dive light. E boards your ship and opens doors and portals.

You carry two weapons — a raygun and a saber — swapped with X and drawn or holstered with Q. Left mouse fires; holding it mines. K plays dance emotes, and T cycles first person, third person and a locked cinema camera for capturing footage. Your astronaut is a Mixamo-animated avatar with real idle, walk, run, swim and tread states.

Mining & Building

Hold left mouse to mine. Stone, wood and ore go into your inventory and straight into the mining ladders — the game notices when you've moved a mountain.

B opens the build menu. You place parts from a catalogue, rotate them with R, paint them with P, and build in metal, wood, stone or dirt. M moves your whole station somewhere else. Bases you plant persist, and building enough of them climbs the LANDLORD → EMPIRE BUILDER and CONTRACTOR → MEGASTRUCTURE ladders.

Stations, Bars, Clubs & Casinos

OuterVerse is full of places to walk around in, each with its own control scheme and its own soundtrack:

  • Space stations — six exterior types with full walkable interiors, grav lifts and shops. Docking is a set piece: fly into the wormhole, ride the tunnel in, and watch your ship land on the pad before you step out.
  • Space bars — order a drink with E, talk to the regulars with I, and drink enough that the room starts spinning (there's an achievement for that).
  • Night clubs — a holo ring teleports you between the dock and the club, a holovator rides you up when you stand in the middle, and K dances.
  • CasinosP plays slots, poker, blackjack and arcade machines for chips.
  • The DOOM Sanctuary — jetpack through a cathedral of monoliths, pay your respects at one with I, and raise your own with R. The Lord demands tribute before you leave.

Mixology & Alchemy

The bars run on a real liquid simulation — slushy machines with genuine fill levels, bubbles and spills, and bartender NPCs who walk the counter and mix the order you actually asked for.

I opens the alchemy table, where you blend coloured reagents by ratio to brew potions. Get a mix right and you get a buff: SPEED POTION, AQUA POTION for breathing underwater, and JET POTION for your jetpack. Wrong ratios just make a mess — the recipes are yours to find.

The Five Forges

OuterVerse's gear is procedurally generated in five dedicated forges, each of which the game opens for real as you earn the item. Every one of them returns you straight to your save with the item equipped, and — launched from Tokyube — the round trip keeps your Back-to-Tokyube button intact:

  • Exosuit Forge — the character creator. Suit parts, palettes, stripes, greebles and glow. Opens on a NEW FILE.
  • Ship Forge (Exterior V3) — your ship's hull, class and aura.
  • Raygun Forge — your sidearm.
  • Saber Forge — your blade.
  • Traveler Card Forge — your passport, a real 3D card with your seed and name on it.

Holding all four gifts earns you FULLY EQUIPPED.

AI Crew (NPC Chat)

Every NPC is a seeded persona — a name, traits, quirks and a backstory, who knows where they live and what they do. Talk to them and they talk back, remembering your previous conversations. Which brain answers is up to you, in the AI OPTIONS tab:

  • Local brains — fully offline. Three model tiers run entirely on your own GPU: LITE (0.5B) for any device, STANDARD (1.5B), and ULTRA (4B) for high-end rigs. In the Steam build all three ship with the game and read straight from disk — they show READY · LOCAL FILES with no install step, and nothing ever touches the internet. (Requires a WebGPU-capable GPU.)
  • POLLINATIONS — free online brain, no key, no signup.
  • GROQ — bring your own free key for fast online responses.
  • AUTO — picks the best available brain, with a LOCAL FIRST / ONLINE FIRST preference toggle. Local first is the default.

The crew also speaks (NPC Voices, with its own volume slider) and listens — microphone options let you talk to them out loud. Everything is optional: NPC Chat and NPC Voices each have an off switch, and with no brain available the crew falls back to radio-static one-liners rather than breaking the world. Chatting enough climbs the CONVERSATIONALIST → KNOWS EVERYBODY ladder.

The Soundtrack

OuterVerse scores itself. Around 50 original tracks are sorted by context — deep space, planetside, stations, bars, clubs and casinos — and the game crossfades between them slowly as you move through the world. Each track announces itself with a title card in the corner naming the song and artist. Every song is original or licensed to DOOM Industries, so the full soundtrack ships with the game.

Achievements

Beyond one-off unlocks, most of OuterVerse's achievements are ladders that keep climbing as you play. A taste:

  • Mining — STONE HAULER → QUARRY BOSS → MOUNTAIN EATER → TECTONIC FORCE → PLANET SPLITTER.
  • Logging — LUMBERJACK → FOREST CLEARER → DEFORESTATOR → WORLD WITHOUT TREES.
  • Exploring — SCOUT → SURVEYOR → EXPLORER → TRAILBLAZER → STARWALKER, plus SYSTEM SAMPLER → CONSTELLATION CLUB → STAR COLLECTOR → GALACTIC CENSUS.
  • Travel — DOUBLE GALAXY → INTERGALACTIC → EVERYWHERE AT ONCE, and WARP REGULAR → WORMHOLE COMMUTER → SPACETIME LOCAL.
  • Survival — SURVIVOR → SETTLER → COLONIST → OLD-TIMER → CENTURION, and levels SEASONED → VETERAN → ELITE → LEGEND → ASCENDED.
  • Nightlife — REGULAR → BARFLY → LEGENDARY LIVER, and LUCKY STREAK → CARD SHARK → HOUSE ALWAYS LOSES.

Controls

The CONTROLS tab in-game lists a full scheme for each place you can be — Planetary, Spaceship, Space Station, Night Club, Space Bar, DOOM Sanctuary and Casino — and shows the right one for where you are. Everywhere: Tab opens the menu, Esc releases the mouse and closes panels, F1 is help and F9 toggles the performance HUD.

Graphics Options

The OPTIONS panel is a full graphics suite. Pick a preset — OPTIMIZED, LOW, MEDIUM, HIGH, ULTRA — or tune any switch yourself, which flips the preset to CUSTOM. Everything persists between sessions:

  • Display Resolution — AUTO / NATIVE / 1440P / 1200P / 1080P / 900P / 720P (the label shows the true pixel dimensions).
  • Render Distance — NEAR / STANDARD / FAR / ULTRA, and Render Scale — 75% / 100% / 125%.
  • FPS Cap — UNCAPPED / 30 / 45 / 60 / 90 / 120 — plus VSync.
  • Quality toggles — Anti-Alias, Shadows, Bloom, Motion Blur, and a four-step Vignette.
  • World density — Grass Density (LOW→ULTRA), Foliage Density (LOW→HIGH, regrows the title flora live), and Leaf Fall FX.
  • Controls & audio — Invert Y, plus SFX / Ambient-Ship-Hum / Music volume sliders.

Built with Tokyube Tools

OuterVerse was prototyped fully with in-engine Tokyube tools — the same three.js foundation and the same iteration loop the VoxelVerse itself is built on — and it now runs to roughly 52,000 lines in a single HTML file that needs no build step and no server.

Its component pieces were each built in their own workshop before being folded into the one file: forges for monoliths, wormholes, rocks, clouds, water, nebulae, soda machines and minerals; venue sources for the casino, the space bar, the nightclub, the sanctuary and both station sizes; and generators for oak, sakura, willow and jungle trees, flower patches and fauna. It's the proof-of-concept for what a solo dev can ship inside the Tokyube ecosystem — see the showcase video on the homepage.

Status

OuterVerse first shipped with VoxelVerse v0.0.143 and has grown every release since; it now holds a featured slot in the Discovery Portal. Found something broken? File a bug and mention OuterVerse.